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		<title>Our Rules &amp; Our Gametypes</title>
		<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/-t1.htm</link>
		<description></description>
		<lastBuildDate>Mon, 25 Aug 2008 21:08:20 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Our Rules &amp; Our Gametypes</title>
			<url>http://illiweb.com/fa/subsilver/logo_en.gif</url>
			<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/-t1.htm</link>
		</image>
		<item>
			<title>Medic:  Capture The Flag</title>
			<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/medic-capture-the-flag-t31.htm</link>
			<dc:creator>SheltonH</dc:creator>
			<description>OBJECTIVE  



Capture other teams flag and return it to your base.



MEDIC OBJECTIVE



Keep your team alive.  







RULES



Same rules apply as regular Capture the flag with exception too...



Medic must wear a visible identification Bandanna.



When you are shot you must yell &quot;HIT&quot; and stay in the same spot until the medic rescues you.  



The Medic rescues you by tagging you then you are free to return to your base to respawn.



If you have waited for  ...</description>
			<category>Our Rules &amp; Our Gametypes</category>
			<pubDate>Sun, 24 Aug 2008 01:48:41 GMT</pubDate>
			<comments>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/medic-capture-the-flag-t31.htm#88</comments>
			<guid>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/medic-capture-the-flag-t31.htm</guid>
		</item>
		<item>
			<title>IMPRISONMENT</title>
			<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/imprisonment-t25.htm</link>
			<dc:creator>SheltonH</dc:creator>
			<description>OBJECTIVE:

Shoot and Imprison all of the opposing team.



RULES:



Guard 



Each Team MUST appoint a guard.



Guard Must stay within 10ft of base (Roughly)



If your guard is killed he must also go to opposing teams base to be imprisoned. 





All Other Players



When shot you must go to opposing teams base and you are held in prison (Their Base) until rescued.



Anyone can replace the guard if he is killed to hold new prisoners.

 

You Can leave the prison only  ...</description>
			<category>Our Rules &amp; Our Gametypes</category>
			<pubDate>Thu, 21 Aug 2008 03:03:19 GMT</pubDate>
			<comments>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/imprisonment-t25.htm#40</comments>
			<guid>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/imprisonment-t25.htm</guid>
		</item>
		<item>
			<title>AMBUSH: Recon</title>
			<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/ambush-recon-t32.htm</link>
			<dc:creator>SheltonH</dc:creator>
			<description>OBJECTIVE



Ambushing Team  Hold off the progressing team for 15 min from reaching their destination.







Recon Team  Make it to your destination before 15 min time limit.  





RULES





Ambushing team   



   Before game starts you must pick a spot to ambush from and stay in that general vicinity the whole game.  



If you are shot you must yell HIT and stay in same spot and count to 20 then you are back in.  





Recon Team 



 You must start the game at the  ...</description>
			<category>Our Rules &amp; Our Gametypes</category>
			<pubDate>Sun, 24 Aug 2008 02:48:09 GMT</pubDate>
			<comments>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/ambush-recon-t32.htm#89</comments>
			<guid>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/ambush-recon-t32.htm</guid>
		</item>
		<item>
			<title>Team Deathmatch with re-spawn</title>
			<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/team-deathmatch-with-re-spawn-t30.htm</link>
			<dc:creator>JoshV</dc:creator>
			<description>- If you get hit, yell &quot;blue or red hit&quot; and run back to your teams base.  When you reach your base your back in play.  Remember how many times you get hit.



- One person has a timer or stopwatch. The game lasts for 10 minutes. When this time is reached the end of the game is called.



- After the game all the kills are counted and the winner is the team with the most kills.



I think this type of deathmatch would be more exciting and closer to what you have on most first  ...</description>
			<category>Our Rules &amp; Our Gametypes</category>
			<pubDate>Sat, 23 Aug 2008 03:56:32 GMT</pubDate>
			<comments>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/team-deathmatch-with-re-spawn-t30.htm#87</comments>
			<guid>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/team-deathmatch-with-re-spawn-t30.htm</guid>
		</item>
		<item>
			<title>NIGHT GAME:  Mercinaries and Spies</title>
			<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/night-game-mercinaries-and-spies-t35.htm</link>
			<dc:creator>SheltonH</dc:creator>
			<description>This is gonna be hard to explain, but I will try my best.  Based loosly off of splinter cell and internet findings.





OBJECTIVE





Mercinaries  



Walk to your destination, and secure for 10 min.  Stay Alive.





Spies



Kill the Mercinaries before time runs out.  







RULES



Mercinaries



Mercinaries get the odd man if there is one.



You must wear a Hanging glow stick on your back and front.



You must wear ear plugs.  



The only light you can use  ...</description>
			<category>Our Rules &amp; Our Gametypes</category>
			<pubDate>Mon, 25 Aug 2008 03:31:05 GMT</pubDate>
			<comments>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/night-game-mercinaries-and-spies-t35.htm#107</comments>
			<guid>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/night-game-mercinaries-and-spies-t35.htm</guid>
		</item>
		<item>
			<title>Search and Destroy</title>
			<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/search-and-destroy-t38.htm</link>
			<dc:creator>Pittski</dc:creator>
			<description><![CDATA[Attacking Team Must Get to the Timer and start the timer for certain time. defending team must defend obviously, if timer is started must stop the timer.
<br />

<br />
Rounds: First to 5
<br />
Elimination: No Respawn
<br />
timer limit: 2 or 5 minutes
<br />
Round time: variable]]></description>
			<category>Our Rules &amp; Our Gametypes</category>
			<pubDate>Mon, 25 Aug 2008 21:08:20 GMT</pubDate>
			<comments>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/search-and-destroy-t38.htm#121</comments>
			<guid>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/search-and-destroy-t38.htm</guid>
		</item>
		<item>
			<title>Protect the Gold</title>
			<link>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/protect-the-gold-t16.htm</link>
			<dc:creator>Justin S.</dc:creator>
			<description>General Guidelines



Objective (Offense): Get to the other teams base and either destroy the gold (less points) or take the gold and return it to your base (more points).



Objective (Defense): Defend the gold at all costs.



Guidelines (Offense):



1). 10 min game time to complete goal. (Time can vary depending on how well the game goes).



2). If an attacker is shot they must yell &quot;Hit&quot; and go back to their base to respawn. They can respawn as much as they like. Unless  ...</description>
			<category>Our Rules &amp; Our Gametypes</category>
			<pubDate>Wed, 20 Aug 2008 16:30:30 GMT</pubDate>
			<comments>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/protect-the-gold-t16.htm#18</comments>
			<guid>http://518airsoft.forumotion.net/our-rules-our-gametypes-f5/protect-the-gold-t16.htm</guid>
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